韩泽众Zezhong Han玩具设计/数字艺术    Toy design/Digital art
超素人:超素人专注于挖掘素人情绪的视觉化表达,从网络和生活中汲取灵感,并为大家带来有趣的玩具。反对英雄主义,希望大家可以被素人的趣味感染。

Super Amateur: Super Amateur focuses on exploring the visual expression of ordinary people's emotions, drawing inspiration from the Internet and daily life, and bringing interesting toys to everyone. It opposes heroism and hopes that everyone can be infected by the fun of ordinary people.

找到我 Network           小红书RED/INS:chaosurenzz 
                                            邮箱Email:  364889247@qq.com
                                                                      qq364889247@gmail.com



佬鸽
Coobo



2021/Sofubi

佬鸽是来自于网络用语“鸽了”以及亢奋的网红形象的结合体。是超素人的第一款玩具。

Coobo is a combination of the Internet term "Ge Le" and the image of an excited Internet celebrity. It is the first toy for Super Amateur.

        2-5 涂装:海怪
        2-5 Painted by Haiguai
        



蟑螂人GAZAMAN



2023/Sofubi

蟑螂人是结合蟑螂与游走在街边的蟑螂药贩的角色。是贩卖焦虑,欺骗,厌恶,强烈视觉冲击的宣传视觉等元素的结合体。
 
Gazaman is a combination of cockroaches and a cockroach pesticide dealer who walks on the street. It is a combination of elements such as anxiety, deception, disgust, and propaganda visuals with strong visual impact.
Gaza means cockroach in Cantonese. 


        3 涂装:ZZZX-怪兽
        4-6 涂装:周小第

        3 Painted by ZZZX-Monster
        4-6 Painted by Zhou Xiaodi    


小豆包
Bean Bun



2023/Sofubi

小豆包灵感来源于网络用语“豆沙了”。他们在现实中唯唯诺诺,但在心里却用肆意发泄着自己的不满的角色。

The inspiration for the little bean bun comes from the Internet slang "Dou Sha Le". They are submissive in reality, but in their hearts they vent their dissatisfaction wantonly.

        3 4 10涂装:ICE
        5 11 15 涂装:醜客
        6 7 涂装:李守村
        8 12 涂装:Choking Toy
        9 13 14 涂装:JAB

        3 4 10 Painted by ICE
        5 11 15 Painted by Joker
        6 7Painted by Li Shoucun
        8 12 Painted by Choking Toy
        9 13 14 Painted by JAB



巧克力
Choco Uncle



2024/sofubi

巧克力灵感来源于在海边把自己晒成巧克力色的大爷们。他们自信 快乐 善良,又怎么不能在这个年轻的互联网世界做一次主角呢?

The inspiration for the Choco Uncle comes from the old men who tanned themselves into a chocolate color at the beach. They are confident, happy and kind, so why can't they be the main character in this young Internet world?

        1-4 涂装:JAB
        5-6 涂装:李守村
        7-9 涂装:ZZZX-怪兽
       
        1-4 Painted by JAB
        5-6 Painted by  Li Shoucun
        7-9 Painted by ZZZX-Monster



超素人
Super Amateur



2024
装置/表演
Installation/Performance


超素人是与玩具系列同名的新形式的探索,灵感来源于在公共大桥的跳水表演者。他们的表演解构了精英化的娱乐方式 表演形式以及生活态度。有时他们会被禁止,但是他们的成功也体现出了人们对于固化的城市空间 娱乐方式 生活态度等事物的抗据。

Super Amateur are an exploration of new forms of performance, inspired by divers performing on public bridges. Their performances deconstruct elitist entertainment, performance forms and attitudes to life. Sometimes they are banned, but their success also reflects people's resistance to the rigid urban space, entertainment, attitudes and so on.



表面文明
Surface Civilization




2024
交互装置
Interactive Installation

我们的空间被分割成不同的功能区,无论是城市还是我们的家都是如此。渐渐的,我们习惯了这些墙,地面失去了探索的欲望。一天一块消失的砖头重新唤醒了我的好奇心,地面下会有虫子吗?他们怎么出来?
这个项目通过将VR与装置结合,让人在尝试在虚拟空间雕刻无界的空间时,再次无意的触碰“边界”。希望可以通过这样的方式让观众可以重新唤醒被边界束缚的空间想象力。

Our space is divided into different functional areas, whether it is the city or our home. Gradually, we get used to these walls and  ground, and lose the desire to explore them. One day, a brick disappeared and reawakened my curiosity. Are there worms under the ground? How do they get out?
This project combines VR with the installation, allowing people to accidentally touch the "boundary" again when trying to carve a boundless space in the virtual space. I hope that in this way, the audience can reawaken the spatial imagination bound by bounda34ries.



逆向生长
Reverse Growth



2024
交互装置
Interactive Installation


在人工智能盛行、技术崇尚、理性霸权的时代,逻辑思维在集体无意识中被提升到顶峰,常常掩盖了人类的本能和直觉思维过程。我们该如何应对?在“逆向增长”项目中,我研究了人工智能的学习方法,发现人工智能越来越偏离理性学习,转向更像人类的神经网络方法——赫布模型来生成信息。与此同时,人类思维越来越局限于单一逻辑推理的困境。我旨在通过反理性的交互式装置和人工智能粒子神经状态在逆向学习和增长中的模拟来强调人类直觉思维的重要性,鼓励观众超越单一的理性思维。

In an era dominated by AI prevalence, technological reverence, and rational hegemony, logical thinking has been elevated to a pinnacle in the collective unconscious, often overshadowing human instinct and intuitive thought processes. How should we respond to this?
In the project 'Reverse Growth,' I investigated AI learning methods and discovered AI's increasing deviation from rational learning towards more human-like neural network approaches – the Hebbian model – to generate information. Meanwhile, human thinking increasingly confines itself within the dilemma of singular logical reasoning. I aim to highlight the importance of human intuitive thinking through counter-rational interactive
installations and simulations of AI particle neural states in reverse learning and growth, encouraging audiences to transcend singular rational thought.  



生物语言
Biological
Language



2024
交互游戏
Interactive Games


在思考人类如何通过我的色觉缺陷来精确传达颜色时,我发现动物使用颜色进行跨物种交流。在穆勒氏拟态中,各种毒蛙使用相同的鲜艳颜色和图案向捕食者发出毒性信号。这让我开始思考人工培育的具有独特图案的青蛙。如果将它们引入生态系统,它们会破坏现有的颜色交流系统吗?通过人工突变改变的物种可能会对生物拟态的自然循环产生哪些不可逆转的影响?
在这个项目中,我使用实时互动游戏,让参与者动态控制和模拟由于人工干预而导致的青蛙纹理突变过程,并将它们重新引入生态系统以观察捕食者的反应。

Contemplating how people can precisely communicate colors through the lens of my color vision deficiency, I discovered animals using colors to communicate across species. In Müllerian mimicry, various species of poisonous frogs use identical bright colors and patterns to signal their toxicity to predators. This led me to ponder artificially bred frogs with their distinct patterns. If introduced into ecosystems, could they disrupt the existing color communication system? What irreversible impacts might species altered through artificial mutation have on the natural cycle of biological mimicry?
In this project, I employed motion-capture for real-time interactive gaming, allowing participants to dynamically control and simulate the process of texture mutation in frogs due to artificial intervention, and reintroduced them into the ecosystem to observe predator responses.